A spammable skill might heal you for 400 per hit, because you can use it non-stop. A heavy cost skill might heal you for more since it'll cost you, and does more damage.
From Diablo Wiki (Redirected from Life on hit) Jump to: navigation, search LoH or Life on Hit (or Life per Hit) is an item affix that returns health to the character each time he/she uses a skill with an animation, and hits at least one valid target.
Apr 13, 2019 I also assumed 200 Vit and 300 Str which guarantees above 1,5k life with perfect CtA (and hence worst beta CtA) and above 1,8k life with perfect beta CtA. Since Grief setup assumed Lance Guard instead of Spirit I put the final + Skill value to 3 and that works just fine with Fanaticism having a breakpoint at lvl 23.
For Diablo III on the PC, a GameFAQs message board topic titled 'What's better? Life Per Hit, or% of Damage Converted to Life?' How do 'on hit' effects, such as +life on hit or chance of fear per hit, work with channeled skills, such as Disintegrate or Rapid Fire? And how do they work with damage-over-time skills, such as Grasp of the Dead or Impale with Chemical Burn or just bleed damage from a weapon?
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Mana Stolen per Hit is an enchantment found on various items and charms in Diablo 2 that allows you to replenish Mana in the means of hitting an enemy for a said amount.
Anatomy[edit]
Mana Stolen Per Hit allows you to 'steal' mana from an enemy as long as you can hit them. This is ideal for replenishing mana without the wait and with the fun of destroying your enemies in the meantime. The amount of mana stolen depends on the percentage stolen and how much mana you initially have, if both are high than your mana stolen is also high. Although the initial amount of mana could be higher than one other's with the same amount of mana stolen and get slightly more, the percentage stolen is still fair based upon the initial mana. It is ideal though to have more initial mana so you can recuperate more by attacking.
Uses[edit]
Mana Stolen is an ideal enchantment for saving mana space for any mana-consuming spells and to lack on the reliability of using potions all the time, saving some profit too. Mana Steal can also help you when your in tough situations with mana burning unique monsters, enabling you to have at least some reserves to use your mana on. Mana Steal is top notch for spell casters and aura users, and is weak if your mana reserves are too low to make a difference on the mana steal or if none of your spells greatly diminishes your mana pool.
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Character Names Character names must be between 2 and 15 characters long. Characters names can only use upper and lower case letters (A-Z). Names can contain either one dash ( - ) or one underscore ( _ ), as long as it is not the first or last character of the name. Spaces and numbers are not allowed in Diablo II character names.
Character Level, Experience, and Allocating Stats and Skill Points When your character earns enough experience points to gain another level, the 'New Stats' and 'New Skill' buttons will appear at the bottom left and right corners of the screen in 640x480 resolution. In 800x600 resolution the buttons will appear on the interface bar. Wait until you're somewhere safe, then click on the buttons to bring up the Character Attributes and Skill Tree screens and allocate your points.
Each time you gain a level, you receive 5 attribute points to distribute among your 4 attributes: Strength, which affects damage; Dexterity, which affects the ability to hit and avoid attacks; Vitality, which affects life; and Energy, which affects mana. Click on the '+' button next to an attribute to increase that attribute.
Each time you gain a level, you can add 1 point to a skill. You can only choose from skills whose level requirements and prerequisites have been met. Click on all three tabs and move your cursor over the available skills (listed in white) to review their detailed effects before you make your decision.
See the experience required for each level here.
What Happens When Your Character Dies? In Diablo II, as in real life, death is something you should strive to avoid. If your Hit Points drop to zero during the game, you have died.
If you are killed, your character will lose a percentage of the total gold both carried and stored in the Stash. This percentage is equal to your character's level but will not exceed 20%. After this 'death penalty' is deducted, the rest of the gold your character was carrying falls to the ground in a pile. If the penalty exceeds the amount of gold you were carrying, the remainder of the penalty is deducted from your Stash. In Single Player, dying will not take away all your gold. No gold is lost from your Stash, and 500 gold per character level is exempt from the death penalty. For example, if a 10th level Single-Player character with 5,000 gold dies, he will lose no gold.
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As an additional death penalty, your character will lose some experience if he dies while in Nightmare or Hell difficulties. You will lose 5% of the experience required to attain the next level on Nightmare and 10% on Hell, but you will never drop down to a lower level. In games of Diablo II: Lord of Destruction, if you recover your corpse at the location of its demise, you can regain 75% of the experience points you lost. If, however, you choose to 'Save and Exit' out of your current game in order to restart and recover your body in town, you will not regain any of your lost experience. Nightmare and Hell Difficulty players should ask themselves whether they want to risk losing more experience by attempting to recover their body to regain 75% of their experience. If you die several more times you'll end up losing more experience than you gain by recovering your body. Sometimes it is safer to leave the game to recover your corpse giving up the experience you might have regained by recovering your corpse.
Press the Esc key after dying to restart in town. Your corpse will remain in the place where you died. You will have to return to your corpse in order to retrieve your equipment. When you find your corpse, left-click on it to pick up and re-equip your items (hint: when you are near your corpse, it will appear as a purple 'X' on your Automap). Make sure you have room in your inventory to pick up all the items on your corpse, though -- if you don't, any items you can't hold will remain on your old corpse. Be sure to collect any gold you might have dropped when you died, too.
If your character has no corpse when he dies, one will be created, and your equipped items will remain on that corpse. If your character already has a corpse, another corpse (up to a maximum of 16) will be created and your most recently equipped items will remain with the new corpse. Be careful about equipping valuable equipment when you already have a corpse out in the field, if you exit a realm game with more than one corpse on the ground, only the corpse having the most valuable equipment (gold equivalent value) will be saved. Also, if you die and you already have 16 corpses, your items will fall to the ground, and anyone can take them. Unequipped items, however, will always remain in your inventory.
When you find your corpse, click on it to take all of its equipped items. Only you (and anyone you permit) can loot your corpse.
After re-equipping your items, you might want to confirm that you are using your weapon of choice, and not your 'backup' equipment or some item you accidentally picked up from the area surrounding your corpse.
If you exit a game without retrieving your corpse, one will be placed in town in the next game you create or join.
NOTE: A 'Hardcore' character cannot be reincarnated if it dies -- you will simply return to Battle.net chat as a ghost. Hardcore characters cannot create or join games once they have died.
Multiple Corpses/Losing Items! A player may have up to 16 corpses.
Realm Characters: The corpse with the most gold value (in items) will be saved between games. So keep this in mind when putting on equipment to recover your corpse. Your original body with your equipment should save unless you manage to equip yourself with a greater value of equipment, die, then leave the game.
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Open Characters: Only your oldest corpse is saved between games. Make sure you go back and recover your original body with your equipment before leaving the game.
Warning on recovering your corpse If you needed +Strength or +Dexterity items to equip other weapons or pieces of armor, you may have to re-equip these items manually. When you click on your corpse, the game attempts to re-equip your items to where they were before your death, but this depends largely on the order in which your items are picked up. For example, armor that requires more than your base Strength will not be equipped if the game attempts to place it before placing the item that increased your Strength enough to wear the armor. In this case, the armor will return to your inventory; if you do not have enough room, it will remain on the corpse. Check your inventory and make sure that all of your items have been re-equipped correctly.
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Body Count Having Difficulty recovering your corpse? If you can't find your corpse, or if it's too dangerous to retrieve it with your current equipment, simply exit and re-enter the game. Your corpse, and all of its items, will appear near your starting point in town. The only drawback is that you will lose any gold your character dropped when he died and you will give up the chance to regain 75% of your lost experience on Nightmare and Hell Difficulty. This is a good option for Nightmare and Hell difficulties, in which death results in lost experience. The corpse will appear at your starting point, typically near the point where Town Portals appear in town: In Lut Gholein, this area is at the bottom right of town. In Kurast, it is next to Meshif. You should be able to find your corpse easily if you explore the town.
Character Saving/Loading and Corpses Periodically, Battle.net will automatically save every character playing in every Diablo II game. Your character will also be saved when you choose 'Save and Exit Game' from the 'Esc' menu. If you die and leave a game without retrieving your corpse, it will be placed in town at the beginning of the next game you join or start.
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The character save data includes character Attributes, inventory, Skills, Skill hot keys, control configuration, Waypoints activated, the character's corpse (if one exists), the list of completed Quests, and the contents of the character's Stash.