How to calculate damage DnD 5e. I know this is a very basic question, but noone seems to be 100% sure about this, both my DM and his DM seems uncertain of this. Here goes: How do you calculate a hit and damage? Please use my Ranger as an example. She wants to shoot her longbow. She has 18 dexterity and as such gain +4 from it. Oct 29, 2014 This is a big problem. Because I think from the developers standpoint, transparency isn't really an issue because they don't view the game as being metrical in a lot of ways, they think that there's sufficient difficulty that having solid scaling and strong class passives matter less than not standing in the bad.
What’s the easiest way to increase the size/capacity of a DMG file?
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I would like to expand or increase the size of an existing password-protected DMG file. It’s currently 100MB. How do I expand it to a larger size, say 2GB?
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After expanding, will it occupy 2GB of space on my hard drive or flash drive?
Classic mage intellect or spell dmg and speech. The more crit you have, the better spellpower becomes.Example:If your fireball deals 500 damage with 0% critrate by default then 100% crit doubles. Well, for PvP it’s hard to say for PvE it’s like this:The more spellpower you have the better crit becomes. Mainly for world pvp but also pve while I level.Basically I got the “Inventors Focal Sword” that has 1% CRIT which I am using with “Celestial Orb” which has +13 spell dmg and mana regen.However I also recently got a staff from ZF that has +22 spell dmg and 10 int/stam and was wondering what the best option is?The other dilemma is that I have green +spell dmg shoulders from SM and was wondering if that is better than Rotgrip shoulders from Mara that are purely stats.Any advice would be appreciated. that damage and 500 spelldmg double that damage.If you got 50% crit and 250 spelldmg instead, half your fireballs deal 750 and the other half deal 1500 damage.
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Assuming it is a standard read-write image all you have to do is: open up Disk Utility (you can find it via Spotlight) drag & drop your DMG file into the white area on the left hand side, where your Macintosh HD is also shown select the DMG file and at the top click the 'Resize Image' button (or via the Menu Images > Resize)
A Disk Image will always take up as much space as you sized it. If you make it 2GB it will take up 2 GB of space on your hard drive or flash drive. A sparse images will grow according to it's contents with the selected size being the limit.
It does work. I have tested that under 10.6.8, 10.7.5 as well as 10.10 Yosemite. Disk Utility will prompt you for the encryption password. When entered correctly it will unlock the DMG file and you are able to resize it.
My guess would be that the image you tried resize was not a read-write image but a read-only or compressed Disk Image. Both are literally 'read only' and need to be converted before you can do any modification to them, regardless of any password protection.
This is a big problem. Because I think from the developers standpoint, transparency isn't really an issue because they don't view the game as being metrical in a lot of ways, they think that there's sufficient difficulty that having solid scaling and strong class passives matter less than not standing in the bad. But at the same time, the reality is that the MMO crowd is almost always able to push a game down to the lowest common denominator to do things like minimize movement and simply stack CD's or healing to overcome mechanics that are supposed to be means of limiting DPS or HPS.....when they aren't. There's many reasons for this, but the main offender in my mind is that tanking is so optional and AoE aggro doesn't exist. If one or two people are expected to have high passive damage reductions and health, it goes a long way to preventing things from being so thoroughly dominated by sheer metrics. And from applying subjective values to things like the Templar Restoring Light Tree that aren't essentially strong enough to necessitate keeping the class' DPS potential from being so putrid. Nor is it a logical reason why heavy armor is so pathetic. They've tried to reinvent the wheel in a lot of ways and it hasn't worked. Only recently have instances come out where stack up and spam zerg isn't the best option. And it is still by far the most dominant PVP tactics.