1 + floor(AverageLVL * (AverageDefBonus + Strength bonus + Attack bonus) / 5120) / 40
wherefloor((Attack + Strength + Defence + Hitpoints) / 4)
floor((Stab defence + Slash defence + Crush defence) / 3)
Combat Mechanics | |
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Combat | |
Maximum hit | |
Mechanics | |
Other |